Info on the material system can be found here: They have gone to what Valve call materials, which include the texture, normal maps, bump maps, spec maps etc… They are much more flexible and versitile, but considerably harder to create and use for custom things. WADs were used in the old Half Life 1 game, but are not being used in HL2. Let me know if you want to see some of the things I’ve done with it so far.Īs far as textures from the Wadfather… I think you’re looking in the wrong direction. Especially when it comes to the codding, as that’s the part I will probably be doing most when I get the chance to delve into it more (I’m majoring in computer science). Having some mapping experience in Hammer and some mod plans of my own, I may even be able to help with certain things. I haven’t decided if I should be unnerved or flattered…Īs far as this Half Life bit goes, I’m really quite interested in what you plan on doing with it. Was even more surprised to find out that all he did to find it was Google my name and find said project on your site. I was a bit surprised when my dad mentioned a project that I had done that I don’t ever remember telling him about. (The link goes directly to the “Real World” textures I’ll need.) I had to hack the URL at Wadfather in order to get past the ridiculously complex navigational system. Still, I’ve seen ready-made models of computer desks, TV sets, kitchen appliances, and even a collection of SWAT vehicles (that might be very useful for the police station that I hope will be in the mod). While I love adventure games, with secret panels containing keys that unlock more secret panels, the mod I’m working will need few functioning props (other than doors). I’ve seen textures that I can apply to simple cubes in order to get bookcases, file cabinets, bulletin boards, and the like. The desk visible in the photo comes with the game. The next big “proof of concept” for me is to import models of ready-made furniture. The wood panel walls are actually too fancy for the generic office settings, but I do want to create a courtroom at some point, so I don’t mind experimenting with this design scheme. I’m not sure how to adjust her behavior, but at least she fits in slightly better in the realistic office setting I’m trying to create. I took the gun away from the NPC Alyx, so now she’s a little less aggressive. I’ll have to keep looking if I want to use some healthy trees. The tree visible outside the window comes with Half-Life 2, and I guessed correctly that it was possible to change its “skin” to add a few leaves. In this model, I added a ceiling, though now the lights are just emanating from nowhere. With that under my belt, I downloaded a pack of hundreds of new textures, including the tile floor, panel walls, and wood beam that you can see in the image. When that runs out, I’ll have to take a look at open-source archiving tools. So I had to upgrade to the 30-day trial version of Power Archiver. While I already had a tool that was supposed to deal with “rar” files, when I decompressed the file the target folder was always empty. (Those textures came in an “ rar” archive. After several hours and several tries, I finally figured out where the custom textures should go, and how to find them within the 3D editor when I wanted to use them. The comments at the end of the tutorial indicate that I’m not the only one suffering from similar problems. I found a few texture packs that expand the number of materials available to Hammer (the 3D world tool I’m using), but I was having trouble following a tutorial to load just one custom texture. The availability of appropriate images really does affect what items I choose to work on. While I don’t want to spend forever fiddling with images, I began to realize last week that the image files really aren’t just window dressing. Half-Life 2 is set in a grungy urban dystopia, so the image files that depict stock materials (wood panels, plaster ceilings, brick walls) all look pitted and rough. I’d been going crazy because I had turned off “helpers,” which means that I couldn’t see the blue sphere that all the tutorials mentioned was supposed to mark the site of the hinge. My Half-Life 2 Mod, Week 2: Custom Textures, Glass Window, Tree ( Jerz’s Literacy Weblog)Ī week after I began a serious attempt to create a Half-Life 2 mod, I’ve made some good progress.Įarly last week, I did manage to add the hinged door that was the next thing on my agenda.
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